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Boydent cfg

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boydent
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Boydent cfg Empty Boydent cfg

Post  boydent Sun Jun 07, 2009 3:27 pm

|-----------------|
|-----// InterFace's CFG \\-----|
|Last edit: 24. sept. 2004 12:00|
|-http://www.zone.ee/interface/-|
|-------------------------------|

//binds

unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind 1 "cg_drawgun 1; weaponbank 1"
bind 2 "cg_drawgun 0; weaponbank 2"
bind 3 "cg_drawgun 0; weaponbank 3"
bind 4 "cg_drawgun 1; weaponbank 4"
bind 5 "cg_drawgun 1; weaponbank 5"
bind 6 "cg_drawgun 1; weaponbank 6"
bind 7 "cg_drawgun 1; weaponbank 7"
bind 8 "vstr spawnswitch"
bind a "+moveleft"
bind b "+zoom"
bind x "+prone"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind l "teammenu"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind u "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind y "messagemode2"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind ALT "+stats"
bind CTRL "+topshots"
bind SHIFT "+sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "readyteam"
bind F5 "vstr med"
bind F6 "vstr fop"
bind F7 "vstr engtommyriffle"
bind F8 "vstr snipapanza"
bind i vsay thanks "^mThanx ^nm8"
bind F9 vsay holdfire "^0#^mSpawnKills with heavy weapons or grenades^0=^4Kick-BAN^0#"
bind F10 vsay hi "hello"
bind F11 "screenshotjpeg"
bind F12
bind MOUSE1 "+attack"
bind MOUSE2 "+movedown"
bind MOUSE3 "weapalt"
bind MOUSE4 "kill;forcetapout; say_team ^7> ^0suicide"
bind MWHEELDOWN "zoomout"
bind MWHEELUP "zoomin"
bind p "openlimbomenu"F
bind = "say ^r Recruiting is on ^qINVITE ^r only



//classscript

set engtommyriffle "vstr engtommy"
set engtommy "class e 1; exec normal.cfg; say_team ^7> ^0engineer + thompson; set engtommyriffle vstr engriffle"
set engriffle "class e 2; exec normal.cfg; say_team ^7> ^0engineer + riffle; set engtommyriffle vstr engtommy"
set snipapanza "vstr sniper"
set sniper "class c 3; exec sniper.cfg; say_team ^7> ^0sniper; set snipapanza vstr sniper2"
set sniper2 "class c 3; exec normal.cfg; say_team ^7> ^0sniper2; set snipapanza vstr panzer"
set panzer "class s 4; exec normal.cfg; say_team ^7> ^0panzer; set snipapanza vstr sniper"
set med "class m 1; exec normal.cfg; say_team ^7> ^0medic"
set fop "class f 1; exec normal.cfg; say_team ^7> ^0fieldop"

//b_

seta b_althud "1"
seta b_althudflags "6"
seta b_antilag "1"
seta b_backupcvars "0"
seta b_banners "0"
seta b_brokenlogtimestamps "0"
seta b_chatalpha "0.25"
seta b_chatflags "0"
seta b_chatsounds "0"
seta b_cmdwarnings "1"
seta b_customVoiceChat "0"
seta b_debugfakebmodel "0"
seta b_demorecord_statusline "0"
seta b_descriptivetextscale "0.8"
seta b_drawclock "1"
seta b_drawPromotions "0"
seta b_drawranks "0"
seta b_drawRewards "0"
seta b_drawspectatoralpha "1.0"
seta b_drawspeed "0"
seta b_ettv_flags "0"
seta b_fireteamalpha "0.450000"
seta b_fixedphysics "1"
seta b_fixedphysicsfps "125"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_hudyoffset "4.583333"
seta b_lagometeralpha "1.0"
seta b_logbanners "0"
seta b_logrealtimestamps "1"
seta b_mapzoom "5.0"
seta b_muzzleflash "0"
seta b_numpopups "-1"
seta b_panzerhack "1"
seta b_popupfadetime "1000"
seta b_popupstaytime "2500"
seta b_popuptime "0"
seta b_predefineddemokeys "1"
seta b_shovesounds "1"
seta b_simpleitems "1"
seta b_spectatorNames "1"
seta b_speedinterval "100"
seta b_speedunit "0"
seta b_tracers "2"
seta b_watermarkalpha "0"
seta b_weapaltReloads "1"
seta b_votetextscale "0.8"

//cg_

seta cg_announcer "1"
seta cg_atmosphericeffects "0"
seta cg_autoAction "0"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_blinktime "100"
seta cg_blooddamageblend "0"
seta cg_bloodFlash "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_brassTime "0"
seta cg_cameraOrbitDelay "50"
seta cg_complaintPopUp "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_crosshairAlpha "0"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "red"
seta cg_crosshairColorAlt "red"
seta cg_crosshairHealth "0"
seta cg_crosshairPulse "0"
seta cg_crosshairSize "32"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_cursorHints "1"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "1"
seta cg_descriptiveText "1"
seta cg_draw2D "1"
seta cg_drawtime "0"
seta cg_drawBuddies "1"
seta cg_drawCompass "1"
seta cg_drawCrosshair "2"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_drawFireteamOverlay "1"
seta cg_drawfps "1"
seta cg_drawGun "0"
seta cg_drawNotifyText "1"
seta cg_drawReinforcementTime "1"
seta cg_drawRoundTimer "1"
seta cg_drawsmallpopupicons "2"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "1"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawWeaponIconFlash "2"
seta cg_fastsolids "1"
seta cg_fov "105"
seta cg_gibs "0"
seta cg_instanttapout "0"
seta cg_lagometer "1"
seta cg_marktime "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_noTaunt "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_printObjectiveInfo "1"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "400"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_selectedPlayer "2"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_smoothclients "1"
seta cg_specHelp "1"
seta cg_specSwing "1"
seta cg_stereoSeparation "0.4"
seta cg_zoomDefaultBinoc "22.5"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomDefaultSnooper "40"
seta cg_zoomfov "22.5"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomstepsniper "4"
seta cg_zoomStepSnooper "5"
seta cg_teamchatheight "3"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "6500"
seta cg_useScreenshotJPEG "1"
seta cg_useWeapsForZoom "1"
seta cg_weaponCycleDelay "150"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "6000"
seta cg_wolfparticles "0"

//cl_

seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_autoupdate "0"
seta cl_doubletapdelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_maxpackets "100"
seta cl_mouseAccel "0.05"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timenudge "0"
seta cl_wwwDownload "1"
seta cl_yawspeed "140"

//com_

seta com_hunkMegs "192"
seta com_introplayed "0"
seta com_maxfps "76"
seta com_recommendedSet "1"
seta com_soundMegs "32"
seta com_zoneMegs "32"
seta com_watchdog "60"


//in_

seta in_joyBallScale "0.02"
seta in_joystick "0"
seta in_midi "0"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_midiport "1"
seta in_mouse "-1"

//m_

seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.0151"
seta m_side "0.25"
seta m_yaw "0.022"

//r_

seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_oldMode ""
seta r_drawentities "1"
seta r_showmodelbounds "0"
seta r_ignoreFastPath "0"
seta r_roundImagesDown "1"
seta r_rmse "0.0"
seta r_detailtextures "0"
seta r_fullscreen "1"
seta r_customwidth "1440"
seta r_customheight "1200"
seta r_customaspect "1"
seta r_simpleMipMaps "0"
seta r_vertexLight "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_flares "0"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_shownormals "0"
seta r_showtris "0"
seta r_dynamiclight "0"
seta r_dlightBacks "0"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapInterval "0"
seta r_facePlaneCull "1"
seta r_primitives "0"
seta r_nocull "0"
seta r_nocurves "0"
seta r_lowMemTextureSize "512"
seta r_lowMemTextureThreshold "40.0"
seta r_detailtexture "1"
seta r_ignoreGLErrors "1"
seta r_loadbias "2"
seta r_lodCurveError "150"
seta r_lodbias "1"
seta r_subdivisions "999"
seta r_uifullscreen "0"
seta r_mapoverbrightbits "3"
seta r_overBrightBits "1.000000"
seta r_ignorehwgamma "1"
seta r_gamma "3"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_intensity "1.5"
seta r_dipslayrefresh "85"
seta r_mode "-1"
seta r_displayRefresh "76"

//s_

seta s_bloat "2.0"
seta s_compression "0"
seta s_defaultsound "0"
seta s_distance "100.0"
seta s_doppler "0"
seta s_khz "44"
seta s_leafnum "0"
seta s_loadas8bit "0"
seta s_max_distance "9999999.0"
seta s_min_distance "0.0005"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_musicvolume "0.0"
seta s_numpolys "400"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_polykeep "1000000000"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_rolloff "1.0"
seta s_separation "0.5"
seta s_wavonly "0"
seta s_volume "0.3"

//misc

seta cf_wstats "1.2"
seta cf_wtopshots "1.0"
seta logfile "2"
seta name "^v~^wWAR^v~^uB^vo^uy^vd^ue^vn^ut"
seta rate "25000"
seta sensitivity "1.80"
seta snaps "20"
seta timescale "1.0"
seta vid_xpos "3"
seta vid_ypos "22"
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"

//-Scheme's Spawn Timer Config-//
//-scheme@sbcglobal.net//

echo "Timer Script Loaded"

// Bindings

bind "kp_slash" "play sound/misc/menu2; vstr prev_map"
bind "*" "play sound/misc/menu2; vstr next_map"
bind "kp_minus" "vstr ch_map"
bind "kp_enter" "vstr say_repeat"
bind "kp_del" "vstr timer_repeat"


// Cycle

set ch0 "set ch_map exec timer/beach_allied.cfg; set next_map vstr ch1; set prev_map vstr ch15; Echo ^5MAP: Beach ^4- ^5TEAM: Allied"
set ch1 "set ch_map exec timer/beach_axis.cfg; set next_map vstr ch2; set prev_map vstr ch0; Echo ^5MAP: Beach ^4- ^5TEAM: Axis"
set ch2 "set ch_map exec timer/village_allied.cfg; set next_map vstr ch3; set prev_map vstr ch1; Echo ^5MAP: Village ^4- ^5TEAM: Allied"
set ch3 "set ch_map exec timer/village_axis.cfg; set next_map vstr ch4; set prev_map vstr ch2; Echo ^5MAP: Village ^4- ^5TEAM: Axis"
set ch4 "set ch_map exec timer/assault_allied.cfg; set next_map vstr ch5; set prev_map vstr ch3; Echo ^5MAP: Assault ^4- ^5TEAM: Allied"
set ch5 "set ch_map exec timer/assault_axis.cfg; set next_map vstr ch6; set prev_map vstr ch4; Echo ^5MAP: Assault ^4- ^5TEAM: Axis"
set ch6 "set ch_map exec timer/sub_allied.cfg; set next_map vstr ch7; set prev_map vstr ch5; Echo ^5MAP: Sub ^4- ^5TEAM: Allied"
set ch7 "set ch_map exec timer/sub_axis.cfg; set next_map vstr ch8; set prev_map vstr ch6; Echo ^5MAP: Sub ^4- ^5TEAM: Axis"
set ch8 "set ch_map exec timer/base_allied.cfg; set next_map vstr ch9; set prev_map vstr ch7; Echo ^5MAP: Base ^4- ^5TEAM: Allied"
set ch9 "set ch_map exec timer/base_axis.cfg; set next_map vstr ch10; set prev_map vstr ch8; Echo ^5MAP: Base ^4- ^5TEAM: Axis"
set ch10 "set ch_map exec timer/ice_allied.cfg; set next_map vstr ch11; set prev_map vstr ch9; Echo ^5MAP: Ice ^4- ^5TEAM: Allied"
set ch11 "set ch_map exec timer/ice_axis.cfg; set next_map vstr ch12; set prev_map vstr ch10; Echo ^5MAP: Ice ^4- ^5TEAM: Axis"
set ch12 "set ch_map exec timer/castle_allied.cfg; set next_map vstr ch13; set prev_map vstr ch11; Echo ^5MAP: Castle ^4- ^5TEAM: Allied"
set ch13 "set ch_map exec timer/castle_axis.cfg; set next_map vstr ch14; set prev_map vstr ch12; Echo ^5MAP: Castle ^4- ^5TEAM: Axis"
set ch14 "set ch_map exec timer/depot_allied.cfg; set next_map vstr ch15; set prev_map vstr ch13; Echo ^5MAP: Depot ^4- ^5TEAM: Allied"
set ch15 "set ch_map exec timer/depot_axis.cfg; set next_map vstr ch0; set prev_map vstr ch14; Echo ^5MAP: Depot ^4- ^5TEAM: Axis"

// Assignments

set ch_map "exec beach_allied.cfg"
set prev_map "vstr ch15"
set next_map "vstr ch1"

// First digit

set start_0 "vstr keypad_00; vstr keypad_01; vstr keypad_02; vstr keypad_03; vstr keypad_04; vstr keypad_05; vstr keypad_06; vstr keypad_07; vstr keypad_08; vstr keypad_09"
set start_1 "vstr keypad_10; vstr keypad_11; vstr keypad_12; vstr keypad_13; vstr keypad_14; vstr keypad_15; vstr keypad_16; vstr keypad_17; vstr keypad_18; vstr keypad_19"
set start_2 "vstr keypad_20; vstr keypad_21; vstr keypad_22; vstr keypad_23; vstr keypad_24; vstr keypad_25; vstr keypad_26; vstr keypad_27; vstr keypad_28; vstr keypad_29"
set start_3 "vstr keypad_30; vstr keypad_31; vstr keypad_32; vstr keypad_33; vstr keypad_34; vstr keypad_35; vstr keypad_36; vstr keypad_37; vstr keypad_38; vstr keypad_39"
set start_4 "vstr keypad_40; vstr keypad_41; vstr keypad_42; vstr keypad_43; vstr keypad_44; vstr keypad_45; vstr keypad_46; vstr keypad_47; vstr keypad_48; vstr keypad_49"
set start_5 "vstr keypad_50; vstr keypad_51; vstr keypad_52; vstr keypad_53; vstr keypad_54; vstr keypad_55; vstr keypad_56; vstr keypad_57; vstr keypad_58; vstr keypad_59"

// Second digit
set keypad_00 "bind kp_ins vstr say_00"
set keypad_01 "bind kp_end vstr say_01"
set keypad_02 "bind kp_downarrow vstr say_02"
set keypad_03 "bind kp_pgdn vstr say_03"
set keypad_04 "bind kp_leftarrow vstr say_04"
set keypad_05 "bind kp_5 vstr say_05"
set keypad_06 "bind kp_rightarrow vstr say_06"
set keypad_07 "bind kp_home vstr say_07"
set keypad_08 "bind kp_uparrow vstr say_08"
set keypad_09 "bind kp_pgup vstr say_09"
set keypad_10 "bind kp_ins vstr say_10"
set keypad_11 "bind kp_end vstr say_11"
set keypad_12 "bind kp_downarrow vstr say_12"
set keypad_13 "bind kp_pgdn vstr say_13"
set keypad_14 "bind kp_leftarrow vstr say_14"
set keypad_15 "bind kp_5 vstr say_15"
set keypad_16 "bind kp_rightarrow vstr say_16"
set keypad_17 "bind kp_home vstr say_17"
set keypad_18 "bind kp_uparrow vstr say_18"
set keypad_19 "bind kp_pgup vstr say_19"
set keypad_20 "bind kp_ins vstr say_20"
set keypad_21 "bind kp_end vstr say_21"
set keypad_22 "bind kp_downarrow vstr say_22"
set keypad_23 "bind kp_pgdn vstr say_23"
set keypad_24 "bind kp_leftarrow vstr say_24"
set keypad_25 "bind kp_5 vstr say_25"
set keypad_26 "bind kp_rightarrow vstr say_26"
set keypad_27 "bind kp_home vstr say_27"
set keypad_28 "bind kp_uparrow vstr say_28"
set keypad_29 "bind kp_pgup vstr say_29"
set keypad_30 "bind kp_ins vstr say_30"
set keypad_31 "bind kp_end vstr say_31"
set keypad_32 "bind kp_downarrow vstr say_32"
set keypad_33 "bind kp_pgdn vstr say_33"
set keypad_34 "bind kp_leftarrow vstr say_34"
set keypad_35 "bind kp_5 vstr say_35"
set keypad_36 "bind kp_rightarrow vstr say_36"
set keypad_37 "bind kp_home vstr say_37"
set keypad_38 "bind kp_uparrow vstr say_38"
set keypad_39 "bind kp_pgup vstr say_39"
set keypad_40 "bind kp_ins vstr say_40"
set keypad_41 "bind kp_end vstr say_41"
set keypad_42 "bind kp_downarrow vstr say_42"
set keypad_43 "bind kp_pgdn vstr say_43"
set keypad_44 "bind kp_leftarrow vstr say_44"
set keypad_45 "bind kp_5 vstr say_45"
set keypad_46 "bind kp_rightarrow vstr say_46"
set keypad_47 "bind kp_home vstr say_47"
set keypad_48 "bind kp_uparrow vstr say_48"
set keypad_49 "bind kp_pgup vstr say_49"
set keypad_50 "bind kp_ins vstr say_50"
set keypad_51 "bind kp_end vstr say_51"
set keypad_52 "bind kp_downarrow vstr say_52"
set keypad_53 "bind kp_pgdn vstr say_53"
set keypad_54 "bind kp_leftarrow vstr say_54"
set keypad_55 "bind kp_5 vstr say_55"
set keypad_56 "bind kp_rightarrow vstr say_56"
set keypad_57 "bind kp_home vstr say_57"
set keypad_58 "bind kp_uparrow vstr say_58"
set keypad_59 "bind kp_pgup vstr say_59"

set keypad_0 "bind kp_ins vstr start_0"
set keypad_1 "bind kp_end vstr start_1"
set keypad_2 "bind kp_downarrow vstr start_2"
set keypad_3 "bind kp_pgdn vstr start_3"
set keypad_4 "bind kp_leftarrow vstr start_4"
set keypad_5 "bind kp_5 vstr start_5"
set keypad_6 "bind kp_rightarrow echo [missing first digit]"
set keypad_7 "bind kp_home echo [missing first digit]"
set keypad_8 "bind kp_uparrow echo [missing first digit]"
set keypad_9 "bind kp_pgup echo [missing first digit]"

// Reset keypad
set keypad_reset "vstr keypad_0; vstr keypad_1; vstr keypad_2; vstr keypad_3; vstr keypad_4; vstr keypad_5; vstr keypad_6; vstr keypad_7; vstr keypad_8; vstr keypad_9"


Last edited by boydent on Thu May 06, 2010 5:52 pm; edited 2 times in total
boydent
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Boydent cfg Empty Re: Boydent cfg

Post  Naru? Sun Jun 07, 2009 7:39 pm

if only some one if possibl french explain to me all cfgs stuff how chang it whats could nice and more and more Sad

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Boydent cfg Empty Re: Boydent cfg

Post  Kayos Sun Jun 07, 2009 10:08 pm

explanation to all cfg questions: OMELETTE AU FROMAGE
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http://www.ballsoffury.com

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Post  BadBest Sun Jun 07, 2009 10:58 pm

Yea i think that's a good summary! If u got questions about french, just ask kayos, he'll always find the good words!
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Boydent cfg Empty Re: Boydent cfg

Post  Naru? Mon Jun 08, 2009 8:18 am

Thanks for help -.-
now im Cfg'Pr0!

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Boydent cfg Empty Re: Boydent cfg

Post  BadBest Mon Jun 08, 2009 4:23 pm

Demande a rous plutot, moi j'y connais rien! Ou prends une cfg au hasard et regarde de ce que y'a de changé^^
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Boydent cfg Empty Re: Boydent cfg

Post  Naru? Mon Jun 08, 2009 4:28 pm

Je la prend c a d je la copie et apres je la colle ou??? Very Happy

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Boydent cfg Empty Re: Boydent cfg

Post  ducksy Mon Jun 08, 2009 5:47 pm

baguette
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Boydent cfg Empty Re: Boydent cfg

Post  Naru? Mon Jun 08, 2009 5:58 pm

xDD

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Boydent cfg Empty Re: Boydent cfg

Post  Iveech Tue Feb 09, 2010 12:11 pm

i think you need to do some update boy
since they changes we have made xD
^^

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Boydent cfg Empty Re: Boydent cfg

Post  boydent Wed Feb 10, 2010 12:13 am

Yeah ur right xD, ill post my adusted one.
boydent
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Boydent cfg Empty Re: Boydent cfg

Post  boydent Thu May 06, 2010 5:52 pm

i ajusted it again and put new one in first post
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Boydent cfg Empty Re: Boydent cfg

Post  HARDY Fri Jan 07, 2011 4:28 pm

u was right that olbaa cfg was difficult when u shoot long range...
now im gonna try urs Smile

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Boydent cfg Empty Re: Boydent cfg

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