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Howto : Play FieldOps !

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Lilly.
vATU
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Post  vATU Thu Jun 23, 2011 11:25 am


Playing Field Ops - by Howto : Play FieldOps ! Rujago

Here I will show you how I was playing fops for many years so you can try this as well if you are
bored of playing medic or something else.

As Fops you should know that your support will always hit the area from left to the right but
it depends where you stay when it says "Affirmative" or "On my way".
Here are two shitty examples:
Howto : Play FieldOps ! Fops1
Howto : Play FieldOps ! Fops2

Another pic :
Howto : Play FieldOps ! Fieldob

The most important things are that you have their spawntime from the beginning, keep it in mind or
bind timerset and you should know when you have to throw your support and set your artillery.
Basically it is very simple, you have to throw airstrikes 2 seconds before spawn and set an artillery
7 seconds before their spawn.

Let us begin with Supply:
- 1st stage, attack:
Well, there is nothing you can do except giving ammo.
I am sometimes using this nade
Howto : Play FieldOps ! Shot0016r
Let it tick twice then jump and throw it.

- 2nd stage, attack:
When your team got the flag it depends on the enemy what you are going to do first.
If it seems very hard to get the CP then set an artillery there or just throw a strike and
rush with all your medics.
Set this artillery 7 seconds before they spawn.
Howto : Play FieldOps ! Shot0000eq

Do not waste your nade and run to the depot gate, then let your nade tick 2 1/2 seconds and
throw it to their spawn like this.
Howto : Play FieldOps ! Shot0017i
You also can cover your dynamite with an artillery but that should be obvious.

- 3rd stage, attack:
There is alot of shit you could try but i usually go medic to help our engi.
Howto : Play FieldOps ! Shot0002va
Set it on the stairs at west 4 or 5 seconds before their spawn.

- 1st stage, defence:
It is clear that you have to set an artillery 10/11/12/13 before you spawn in front of the entrance.
If they plant the main gate then try to sneak to their spawn and throw this support 1 second before
they are going to spawn.
Howto : Play FieldOps ! Shot0006u
If you are not lucky then just throw it somewhere to avoid them from killing your engi.

- 2nd stage, defence:
If they don't have the CP then set an artillery on main or try to spawnkill them with this support.
Howto : Play FieldOps ! Shot0010c
If they get the CP then set an artillery 10/11/12 seconds before you spawn on the depot gate.

- 3rd stage, defence:
Set an artillery on main, give ammo, throw supports, do whatever you want.
I'm playing at west, trying to shoot them down at main, giving ammo and waiting at the door till they
spawn. So just open the door when they spawn and run into the tunnel, they should not hear/see you.
Then pray to god your team will be able to hold them off and gib everyone.
You should wait for their spawn or watch TV, do whatever you want to and throw this strike 2 seconds
before they spawn, after you've thrown it you should also time a nade to kill them at the CP.
Howto : Play FieldOps ! Shot0011ks



Hopefully this helps you! BUT REMEMBER THAT ARTILLERY/SUPPORT FIRE SPAWNKILL IS NOT ALLOWED , ONLY FOR FLAGS + CP etc..(Capturable)

But basicly u set Artillery 7seconds before they spawn(If u want it start to hit when they spawn) and u throw the support two seconds before thery spawn!
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Post  Lilly. Thu Jun 23, 2011 11:27 am

wow Howto : Play FieldOps ! 2903684921
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Post  vATU Thu Jun 23, 2011 11:39 am

that was my 500th post Surprised
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Post  Puupkee Thu Jun 23, 2011 11:34 pm

vATU wrote:that was my 500th post Surprised

but probably the best you ever made haha:p
not that you make bad posts, but this one was really good!!

Thanks!
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Post  $ummer* Fri Jun 24, 2011 10:27 am

you better explain how to count spawntime too... Because not much use at this if they don't know how to time it.

otherwise, good post.

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Post  vATU Fri Jun 24, 2011 11:17 am

$ummer* wrote:you better explain how to count spawntime too... Because not much use at this if they don't know how to time it.

otherwise, good post.

Yesterday absolute told me that both got 15 st , so if u see they'r spawning for example "9"(In you blue spawn timer) They will all the time spawn around 9, just be lucky. Its harder in jaymod.
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Post  PEPE Fri Jun 24, 2011 6:57 pm

SO PRO OMG!

...not -_-'

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Post  yellow Fri Jun 24, 2011 7:25 pm

good job vATU <3
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Post  $ummer* Sat Jun 25, 2011 6:43 pm

vATU wrote:
$ummer* wrote:you better explain how to count spawntime too... Because not much use at this if they don't know how to time it.

otherwise, good post.

Yesterday absolute told me that both got 15 st , so if u see they'r spawning for example "9"(In you blue spawn timer) They will all the time spawn around 9, just be lucky. Its harder in jaymod.

I already know how to time the spawn, but some1 who is new too ET or not so "no life" doesn't.

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Post  Lilly. Sat Jun 25, 2011 7:02 pm

Hiiiiii!

i dunno how to do i try to count by watching my spawntime, like vatu say but sometimes i am not good hehe
will be nice for someone to explain clearly how to do this,
bounce
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